
This is a gameplay mod exclusively made for GZDoom, to be played with version 3.4.0 of moleccico's Doom 64 CE. Be aware that this is mainly for the original Doom 64 campaign on its highest difficulty setting, i.e., Watch Me Die!. This means that both non-vanilla 'Hardcore' and 'Doomslayer' difficulties are affected by what this mod does, which likely will turn certain maps ridiculously hard and perhaps even incompletable. Other features that were not part of the original 1997 game, such as the unpresent Doom II monsters, Kaiser's Absolution TC and any maps or content based on it, are untouched and will (very) likely remain so for future versions.